I love the concept of this game. I am a goofy robot that grows a giant plant. Mindless. It's really a simple and relaxing idea, just a downtime couch game.
Unfortunately it was also a bit clunky.
We say that we like new and inventive games, but I don't think that's really true. I think the reality is that we prefer the familiar ideas repurposed in a way that feels new. Blizzard is blissfully unaware of this and their games in no way reflect that design intent.
If you squint, Overwatch is more or less TF2 with specular highlights. They both have a set of differentiable abilities via classes and the game modes are more or less identical. Though I think Overwatch uses the classes in the game design in a more meaningful way. Their classes feel very personal and tangible as real characters in a story. The abilities are part of the personalities and that's tied to their effectiveness in the game. I think this is the part of the game that the designers really fucking crushed.
I was really blown away by this game. It's a simple little thing but it's beautifully done.
I can't recommend it enough.